Drugs - Legal, Regulated
Goods & Equipment
Legal & Unregulated
Legal But Regulated
Descriptions of the drugs are found below the table. Note that (SS) indicates that the drug is species-specific and the intended species must be identified at the time of purchase.
This is a prophylactic drug taken before encounters in which the user suspects he might be drugged. It lasts for 24 hours and aids resisting sedatives and psychoactive drugs such as amnesiants and truth drugs.
OOC: Anti-Sed grants a +6 bonus to HT rolls to resistance against drugs indicated above.
This drug is used in sleeping pills to overcome insomnia. It is also the most commonly known “knockout” drug delivered surreptitiously in a victim’s alcoholic drink. Chloral hydrate has a faint but distinct odor that can be detected if the drinker consciously sniffs for it. Alone it is bitter, but this is often masked by mixing it with other substances, such as alcohol.
OOC: When ingested with alcohol, the victim becomes drowsy (B428) after HT minutes. A minute later he must make a HT roll. On a failure he falls into a deep sleep and cannot be wakened for (12 – HT/2) hours. Success also results in sleep, but for two hours less; critical success will allow the victim to stay awake but he will still be drowsy for this time.
Chloroform Mk II
If held against the face or breathed through a mask, will cause the patient (or victim!) succumb to unconsciousness.
OOC: After 15 seconds, the subject must roll against HT-5 every second or fall unconscious.
A psychoactive drug designed for interrogations and drug-assisted psychotherapy. This psychoactive drug makes the user feel that everything around him makes sense, and everyone is a trusted friend, becoming trusting and talkative. It is often abused by criminals.
OOC: The subject must succeed with a HT-3 roll or suffer Euphoria (B428) and Gullibility (B137) for (25 – HT) minutes.
This chemical (also known as DMSO) can carry other drugs not normally absorbed through the skin. This makes it useful in many ways, converting many other drugs into effective topical agents. This includes offensive or surreptitious uses such as delivering contact poisons.
This drug instantly awakens an unconscious person, regardless of his condition. Someone using this drug cannot voluntarily avoid consciousness. Using this drug has some degree of risk to the subject’s health.
OOC: HP and FP are irrelevant to being awakened. Someone using this drug cannot fail a HT roll to avoid unconsciousness. After the drug wears off (4 hours), roll vs. HT. Failure causes 1 HP damage, while critical failure also results in a heart attack.
An anti-aging drug. Each dose effectively stops aging (actual aging is at a rate of about one week per year) for as long as the monthly injections are maintained. If the treatment is stopped, the user continues aging normally, with no adverse side effects.
This drug disturbs the storage of information in the brain, inducing temporary amnesia.
OOC: The subject must roll HT-2 or suffer the Partial Amnesia disadvantage for (25 – HT) minutes.
This drugs boosts the production of cyclic-AMP response element binding proteins (CREB) in the brain, enhancing the user’s memory. After taking a dose of the drug, he can remember nearly anything that has happened to him that he concentrates on recalling, although some stimulus is required to recall buried memories.
OOC: It gives the subject Photographic Memory for things experienced while under its effects, and temporary Eidetic Memory to recall anything experienced in the past. Effects last (25 – HT) minutes.
This drug puts the patient into a deep, dreamless sleep. Duration varies between user and experience, but typically for more than eight hours. It is a reliable, powerful sleeping pill, often available only through supervised medical conditions. If injected, it works in one second.
OOC: The user gets a HT-3 roll to resist; failure results in the user falling asleep for three hours times the margin of failure.
This is the generic name for a group of drugs that cause the sweat glands to produce chemical compounds that alter the user’s scent. Basic versions produce subtle and pleasant aromas that go partway to countering body odor. More complex versions produce compounds that effectively mask the user’s own natural odor, making it more difficult to be tracked by scent. Another popular type produces a compound that insects find repellent. They all come as pills that last 12 hours. Basic versions cost $5/dose; scent masking or insect repellent versions cost $10/dose.
OOC: Scent masking versions that effectively mask the user’s own natural odor give a -3 to any roll to be tracked by scent.
Panimmunity injections contain smart artificial organisms or bio-nanomachines, tailor-made for each individual. They recognize friendly cells, and attack others.
OOC: Gives Resistant to Disease (+8).
This is a group of hormone-based drugs that are detected subliminally by the sense of smell. They make all victims within one yard more likely to be lecherous while in the presence of the pheromones. Pheromones are usually worn on the skin like a perfume, and wear off after two hours or a shower. Note that the pheremones are species-specific in targets but not wearer.
OOC: The drugs give all species-appropriate victims within one yard Lecherousness (12) while in the presence of the pheromones if they fail a HT roll. The species of the wearer is irrelevant to their desires. Prospective victims with No Sense of Smell/Taste are immune!
This drug instantly fills the subject with vigor, removing any exhaustion and fatigue. The only side effect is that when the effect wears off hours later, the user is even more tired than before, regardless of any additional exertion or recovery in the mean time. Multiple doses can cause the user to “crash” when he finally stops taking it; such an “overdose” can also produce internal damage.
OOC: This drug instantly restores 1d Fatigue Points. Roll vs. HT; the fatigue is banished for a number of hours equal to the margin of success (at least one, even for a failure). When the time is up, the user gets all that fatigue back, plus 2 more FP. If the user takes another dose within 24 hours of the previous one, the HT roll is made at a -1 penalty. Multiple doses can cause the user to “crash” when he finally stops taking it; if FP would drop below 0, the extra points are taken off HP instead.
This puts the subject into a death-like trance during which metabolic functions are slowed. The subject can go without food and water for 32 times as long as usual, and uses up only 50% as much oxygen. Each dose lasts a day; multiple doses can be taken to extend the duration.
OOC: Roll vs. HT to resist going under (if taken involuntarily). Anyone trying to tell if the subject is still alive must succeed with a Quick Contest of Diagnosis vs. the subject’s HT+5.
A powerful truth drug that relies on nanotechnology.
OOC: This powerful drug gives the recipient the Truthfulness (6) disadvantage for (25-HT) minutes. It can be resisted on a HT-4 roll.